Session Reports

  • Leaving the Vghera family tomb behind, and traveling back to the Port of Arazak, the party returns to the Black Shack with the final item requested by the entity.

  • The party awakens inside the Vghera family tomb the morning after defeating the tomb guardians; Sanctuary is however, missing. They find her, staring at the small lit globe in the secret chamber, gently humming to herself.

  • The party awakens inside the Vghera family tomb the morning after defeating the tomb guardians; Sanctuary is however, missing. They find her, staring at the small lit globe in the secret chamber, gently humming to herself.

  • After several days of rest and recouperating from their fight with the Ogres, the party is greeted by a small street urchin child with a message, they have been summoned to the "Black Shack".

  • The party was approached by an older farmer named Cedrick Castin, about the dissappearance of some of his neighbors. Castin was affraid that whatever befell them, might also happen to his family as well.

  • Meeting each other in the Port of Arazak, the party unites in an attempt to make a living and survive in the frontier lands of the Verokha Peninsula.

  • An unlikely group of people come together, some in a tavern called "The Laughing Goblin", and then meeting another outside at the docks in the Port of Arazak.

  • Spending the evening back at home after returning from the fight with Holgresh, the Black Dragon, the party attempts to rest and recover.

  • Arriving through the portal, the party finds themselves in a dark cavern with strange light flickering along the ground.

  • Awakening in the caverns under the mountain range in the far north, having the night before killed a pair of Slaads that stumbled upon them, the party began making its way through the labyrinth of pathways and tunnels once used long ago as mines.

  • After returning to Duram, the party gathered supplies, consulted with the Aerie council, and hired an airship to take them as far north as able.

  • After reconvening at the Mountain Stone Tavern, the party made plans to find a way into the Castle. Nairb decided to transform into a rat, and investigate the sewers under the castle.

  • The party makes there way south, and decide on the way that they will make their passage through Pine March easier, if done by boat.

  • The party continued to search King Roykl, the fire giant’s, bedroom, before deciding to leave and report back to the Aerie council.

  • Accepting the reward of 200 gp each for protecting the guests at the Baron’s party from the baron himself, the party decides to quickly move on from Murtova. Guards begin to swarm the mansion, but the party is gone by the time they arrive.

  • Spending several days at the teleportation circle where the party arrived in the western reaches of Pine March, they decided it would be best to attempt to disable the circle, and spent a few hours defacing the carved magical runes with Nordred’s magic

  • Tawna followed the Knight, Kerafim, his mage companion, and his retinue of Werewolves while they carried Hemingar, Nairb and Nordred through the forest towards the ruined former capital of the region, Karkulis.

  • The party began following the knights trail after he left the battle, handing the Drow mage over to the Dwarves to interrogate and deal with as they saw fit.

  • Several days after delivering the petrified form of Mercer Loren to the Aerie Council, the party spends their time doing a myriad of different things.

  • After a nights rest, the party enters the dwarven face shaped door in the cliff face, finding  a dark hallway with several offshoots.

  • After returning to the city and reporting what news the party had discovered deep in the mines regarding the fire giant, Roykl and his kingdom, the party was informed that Athenon and the guards charged with transporting Mercer Loren, son of the Queen

  • After defeating the Fire elemental, the party saw what appeared to be two individuals deeper in the cavern, arguing.

  • The party awoke from their rest the next morning after subduing Talisen and rescuing the dwarf princess Amberle. Hemingar spent some time to bind and gag Talisen before putting a hood over him and placing him on the back of his horse.

  • The party comes out of their rest, and has made the decision to take Lord Mercer Loren to the Eastern Watchtower on the border of Duram and Pine March, there, they should be able to locate loyal members of the military whom will be able to transport th

  • The party awoke 4 days after the rift was closed, and was summoned to the Aerie Council chambers with a request from the Council to look into Councilwoman Gurdis Gorunn’s 6 year old daughter.

  • After resting for an hour, the party moved into the next room in the ruins of Lxanthom, surprisingly untouched by time.

  • The party departed from Duram early in the morning after meeting with the archmage and gathering supplies. The second night of their two and a half day journey, the two will-o-wisps that had disappeared in their first encounter reappeared.

  • The party awakened about a mile outside the town they cleared out the night before, and quickly dispatched the lone zombie shambling through the trees. After which they packed up, and headed out towards the city, keeping to the road.

  • Turning to the north after leaving the forest and heading for the Rift visible in the sky slightly to the east of the city of Duram, the party follows the road.

  • As he arrived, he found the Athanon and Nairb swapping places, to care for the three people found in the dungeon.

  • After the party cleaned up the attacking creatures, these Vorokai Darklings, small fey creatures created in ages past as spies and assassins for Emperor Vorokai himself, they were summoned back up stairs to Prince Fargrim Brazziks study once more, to f

  • The party spent the night in the goblin caves, searching the area for the crates of firearms, which they found along with a quiver of magical arrows and a moon-touched longsword.

  • In the year 830 IY, War erupts on the Kehler end of the Greater Faraspa Trail.

  • The campaign will be starting at level 2, and will be using the creation rules found in the player handbook.